TrapsPathway
TrapsPathway is a conceptual framework used in game design and systems analysis to model sequences of guarded steps where an entity traverses a series of traps or obstacles. The model emphasizes modular trap nodes, transition criteria, and controlled progression through a pathway.
Core elements include trap nodes (individual challenges with defined effects), transition rules (conditions that allow an
Mechanism: An agent encountering a trap becomes confined until conditions are met; once freed, the agent proceeds
Applications: Used by game designers to craft puzzle sequences that scale in difficulty and maintain player
History: The term has circulated in design communities since the early 2020s as a flexible pattern for
See also: Puzzle design, state machine, pathfinding, hazard modeling.