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Tragame

Tragame is a theoretical framework and artistic practice that sits at the intersection of tragedy and game design. It seeks to explore how narrative tragedy can be combined with patient, player-driven agency, yielding experiences in which choices, risks, and moral obligations shape an unfolding arc rather than a fixed ending. The term blends elements associated with tragedy and play and is used in discussions of works that place participants in ethically fraught situations within a dramatic structure.

The term emerged in early 21st-century discussions within game studies and performance theory, where experimental theaters

Key features of Tragame include branching narratives, consequence-driven mechanics, and a sustained attention to ethical questions

In practice, Tragame appears across media, including interactive theatre, narrative-driven games, and immersive installations. Notable fictional

and
indie
designers
began
to
test
how
interactive
formats
might
illuminate
questions
of
fate,
responsibility,
and
consequence.
Proponents
describe
Tragame
as
not
merely
adding
interactivity
to
tragedy,
but
reframing
the
emotional
experience
so
that
outcome
is
inseparable
from
action.
such
as
guilt,
duty,
and
loss.
Works
often
fuse
live
performance,
digital
interfaces,
and
physical
space
to
heighten
immersion
and
blur
boundaries
between
spectator
and
participant.
Projects
typically
address
safety
and
consent
explicitly,
given
the
potential
emotional
intensity
of
the
experience.
examples
include
Echoes
of
the
Fallen,
a
stage
piece
with
embedded
decision
points;
Gallows
Run,
a
VR
experience;
and
The
Hand
We
Wield,
a
narrative
indie
game.
Critical
reception
varies,
with
supporters
praising
its
capacity
to
deepen
empathy
and
agency,
while
critics
caution
against
emotional
manipulation
or
the
commodification
of
suffering.