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Tangiblegrasptable

Tangiblegrasptable is a term used in human-computer interaction to describe a physical, manipulable representation of tabular data. It refers to a tangible interface in which data organized in rows and columns is embodied as physical tiles, blocks, or cards that users can grasp, move, and reconfigure to explore relationships and patterns. The name combines tangible, graspable, and table to emphasize both the material interaction and the data structure.

Design and components: A tangiblegrasptable typically consists of modular tiles embedded with sensors, a sensing surface,

Interaction and use: Users manipulate the physical tokens to reorder rows and columns, group related records,

Applications and limitations: Tangiblegrasptable concepts have been explored for education, data literacy, design reviews, and rapid

and
a
digital
backend
that
maps
tile
arrangement
to
a
data
table.
Each
tile
may
encode
cell
values
or
attributes,
and
reconfiguring
tiles
updates
the
displayed
data
or
triggers
computations.
Feedback
is
provided
through
LEDs,
textured
surfaces,
or
acoustic
cues.
Systems
are
often
built
with
common
prototyping
hardware
and
software
interfaces,
enabling
researchers
to
prototype
data-driven
interactions
without
a
traditional
screen.
or
perform
simple
analyses
by
combining
tiles.
The
modality
supports
collaborative
work
and
can
be
tuned
for
accessibility,
such
as
tactile
exploration
for
visually
impaired
users.
prototyping
of
data
workflows.
Limitations
include
scalability
to
large
datasets,
durability
of
tiles,
calibration
needs,
and
higher
production
costs
compared
with
digital
tables.
Related
areas
include
tangible
user
interfaces
and
data
physicalization.