TRANSFORMFEEDBACKBUFFER
TRANSFORMFEEDBACKBUFFER is a concept often encountered in computer graphics, particularly within the context of modern graphics pipelines. It refers to a specific type of buffer that allows data generated by a vertex shader or geometry shader to be written back to the graphics memory. This is in contrast to traditional rendering where the output of these shaders is typically used for rasterization and subsequent pixel operations.
The primary purpose of a TRANSFORMFEEDBACKBUFFER is to enable a feedback loop within the graphics processing
Examples of applications that benefit from TRANSFORMFEEDBACKBUFFER include particle systems where particle attributes are updated iteratively,
Implementing TRANSFORMFEEDBACKBUFFER typically involves defining the format and layout of the data to be captured. The