Sündmuspõhiseid
Sündmuspõhised, also known as event-based or event-driven systems, are computational models where the flow of the program is determined by events such as user actions, sensor outputs, or messages from other programs or threads. This approach contrasts with traditional, linear programming models where the program follows a predetermined sequence of instructions.
In a sündmuspõhise system, the program waits for an event to occur, processes the event, and then
The key components of a sündmuspõhise system include event sources, event listeners, and event handlers. Event
One of the main advantages of sündmuspõhise programming is its ability to handle multiple, asynchronous events
Sündmuspõhised systems are widely used in various domains, including web development, game programming, and robotics. They