Swapchainrelated
Swapchainrelated refers to concepts, structures, and practices associated with swap chains in graphics rendering. A swap chain is a queue of images that are prepared for presentation to a display. It enables buffering of rendered frames so that while one image is shown, another can be drawn, supporting smooth animation, reduced tearing, and predictable latency. The exact implementation varies by API, but the purpose is similar across Vulkan, DirectX, Metal, and other graphics systems.
Core components commonly involved include the swap chain itself, the set of swap chain images, image views
Lifecycle considerations are central to swapchainrelated work. The swap chain may need to be recreated when
Best practices include minimizing swap chain recreations, selecting compatible surface formats early, and aligning rendering workloads