SuzukiAbeAlgorithmus
The Suzuki-Abe algorithm is a computational method used in the field of computational geometry and robotics, particularly for solving the **motion planning problem** in high-dimensional spaces. Developed by researchers Hiroshi Suzuki and Toshiyuki Abe in the late 1990s, the algorithm is designed to efficiently navigate a robot or object through an environment with obstacles while avoiding collisions.
The core idea behind the Suzuki-Abe algorithm is to approximate the **visibility graph** of a workspace, which
One of the key advantages of the Suzuki-Abe algorithm is its ability to handle **non-convex and cluttered
The algorithm has applications in robotics, including autonomous navigation, industrial automation, and medical robotics. It is
While the Suzuki-Abe algorithm is effective, it is not without limitations. Like other sampling-based methods, it