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Sudoku

Sudoku is a logic-based number-placement puzzle. The standard version uses a 9x9 grid divided into nine 3x3 subgrids. The objective is to fill the grid with digits 1 through 9 so that each row, column, and 3x3 subgrid contains each digit exactly once. The puzzle is typically solved by deduction rather than calculation, and many variants exist with different grid sizes or subgrid shapes.

The modern Sudoku has roots in earlier number-placement concepts and Latin squares. It was popularized in Japan

Solving Sudoku relies on logical reasoning. Common techniques include scanning rows, columns, and subgrids to identify

Beyond recreational play, Sudoku is used in education and computer science as an example of a constraint

by
the
puzzle
publisher
Nikoli
in
the
1980s,
and
gained
worldwide
attention
in
the
2000s.
The
form
known
in
the
United
States
as
Number
Place
appeared
in
1979,
and
the
name
Sudoku—short
for
the
Japanese
phrase
Sūji
wa
dokushin
ni
kagiru,
meaning
“the
digits
must
be
single”—became
widely
used
as
the
puzzle
spread
globally.
possible
candidates,
cross-hatching,
and
recognizing
forced
placements.
More
challenging
puzzles
may
require
advanced
methods
such
as
X-Wing,
Swordfish,
hidden
pairs,
or
computer-based
backtracking
solvers.
Most
published
puzzles
are
designed
to
have
a
unique
solution.
satisfaction
problem.
Solving
approaches
range
from
manual
deduction
to
algorithmic
strategies
like
backtracking
and
more
sophisticated
techniques
such
as
dancing
links.
The
puzzle
has
inspired
variants,
competitions,
and
a
substantial
body
of
research
and
practice
in
logic
and
problem
solving.