Streming
Streming is typically a misspelling of streaming. When used correctly, streaming refers to the delivery of multimedia content over a network in a way that allows playback to begin before the entire file is downloaded. This approach covers on‑demand video and audio, live broadcasts, and interactive media such as cloud gaming. Unlike progressive download, streaming transmits data in a continuous flow, enabling playback after a short initial buffer and adapting to varying network conditions.
Technologies and methods: Streaming generally relies on segmented delivery and adaptive bitrate, so the client can
History and use: Streaming became widespread in the 2000s with broadband expansion and platforms like YouTube,