SpieleEngines
SpieleEngines, or game engines, are software frameworks that provide the foundational technology for creating video games. They offer reusable subsystems and tools intended to streamline development, from rendering and physics to audio, input handling, and networking, enabling developers to build game features without implementing low-level functionality from scratch.
A typical engine includes a rendering pipeline, a physics system, an audio engine, a scripting or programming
Engine architecture is usually modular, allowing developers to enable or replace subsystems; modern engines expose high-level
SpieleEngines vary in scope and licensing. General-purpose engines support 2D and 3D games across multiple platforms;
Notable examples include Unity, Unreal Engine, Godot, CryEngine, and others. Licensing, community support, platform reach, and
They have lowered barriers to entry and accelerated development, but they also introduce dependencies on engines'