Singleplayer
Singleplayer refers to a mode or experience in video games designed for a single player. In these games progression and challenges are intended to be completed without other human players, relying on computer-controlled opponents, allies, or the game world itself. This contrasts with multiplayer modes, including competitive and cooperative play, that involve two or more players either locally or online.
Singleplayer experiences can be standalone titles or campaigns within larger games. They often emphasize narrative, world-building,
Design considerations include pacing, atmosphere, and storytelling, as well as accessibility options and replayability through collectibles,
Notable examples of influential singleplayer games include The Legend of Zelda (1986), BioShock (2007), and The