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Semibrogue

Semibrogue is a label used in video game design criticism to describe a hybrid class of roguelike-inspired games that mix core roguelike mechanics with elements drawn from other genres. In semibrogues, players typically navigate procedurally generated levels and engage in strategic, grid-based combat, features associated with roguelikes, while also incorporating forms of persistent progression, narrative framing, or real-time action that extend beyond a single run.

Designs labeled semibrogue often retain the tactical risk-reward decisions of traditional roguelikes but soften or restructure

Etymology and usage: The term combines 'semi-' with 'Brogue,' referencing the open-source roguelike Brogue and the

Relation to other genres: Semibrogue sits between traditional roguelikes and roguelites, but there is no consensus

death,
allowing
progress
to
accumulate
between
sessions
or
presenting
non-linear
story
objectives.
Pacing
may
alternate
between
turn-based
exploration
and
time-limited
sequences,
and
visual
presentation
can
range
from
classic
tile
graphics
to
modern,
high-fidelity
graphics.
The
balance
aims
to
preserve
strategic
depth
while
broadening
accessibility.
general
roguelike
family.
It
is
an
informal
descriptor
that
appears
mainly
in
design
discussions,
blogs,
and
niche
criticism
rather
than
formal
taxonomy,
and
its
exact
boundaries
vary
among
commentators.
on
its
precise
definition.
Critics
argue
the
label
can
both
clarify
a
game's
design
intent
and
obscure
it
through
imprecision,
while
proponents
see
it
as
a
useful
shorthand
for
a
specific
hybrid
approach
that
emphasizes
experimentation
within
roguelike
heritage.