Sanntidsray
Sanntidsray is a term originating from Norwegian, translating to "real-time ray" or "real-time ray tracing." It refers to the technique of rendering computer graphics using ray tracing algorithms that operate at interactive frame rates, typically 30 frames per second or higher. Historically, ray tracing was a computationally intensive process primarily used for offline rendering, producing high-quality images for movies and architectural visualizations. The advent of dedicated hardware, such as NVIDIA's RTX GPUs and AMD's RDNA 2 architecture, along with software optimizations, has made real-time ray tracing feasible. This technology allows for more realistic lighting, shadows, reflections, and refractions to be calculated and displayed dynamically within video games and interactive applications. Instead of approximating these effects with simpler techniques like rasterization, sanntidsray simulates the physical behavior of light rays bouncing off surfaces. This results in a significant visual fidelity upgrade, creating more immersive and believable virtual environments. The development of sanntidsray continues to push the boundaries of real-time rendering, enabling developers to create visually stunning experiences that were previously unattainable.