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SUMO

SUMO is a term that can refer to more than one concept. It commonly denotes the traditional Japanese sport of sumo wrestling, and it also stands for the Suggested Upper Merged Ontology, an upper ontology used in knowledge representation and artificial intelligence. The two uses are unrelated and appear in different contexts, one cultural and athletic, the other technical and academic.

In the sport of sumo, two rikishi (wrestlers) compete in a circular clay and sand ring called

The Suggested Upper Merged Ontology (SUMO) is a formal framework for knowledge representation. It provides definitions

a
dohyō.
The
objective
is
to
force
the
opponent
out
of
the
ring
or
to
make
any
part
of
the
opponent’s
body
other
than
the
soles
of
the
feet
touch
the
ground.
Matches
are
brief,
often
lasting
only
a
few
seconds.
The
sport
features
elaborate
rituals,
including
salt
throwing
for
purification
and
the
yobidashi
ring
announcers.
The
dohyō
is
about
4.55
meters
in
diameter,
and
top-level
competition
is
organized
into
six
annual
honbasho
(official
tournaments)
with
divisions
such
as
Makuuchi
and
Juryo.
Wrestlers
reside
in
training
stables,
or
heya,
and
pursue
ranks
led
by
the
yokozuna,
the
sport’s
highest
title.
of
general
concepts
(such
as
objects,
processes,
attributes,
and
relations)
intended
to
serve
as
a
shared
foundation
for
AI
systems
and
semantic
technologies.
SUMO
is
designed
to
be
language-
and
domain-agnostic,
enabling
mappings
from
natural
language
resources
and
various
lexical
databases
to
a
common
ontology.
It
is
used
to
support
interoperability,
reasoning,
and
integration
across
disparate
datasets,
and
it
has
been
linked
to
other
resources
and
standard
vocabularies
to
improve
machine
understanding
of
everyday
concepts.