SGRENDER
SGRENDER is a lightweight, cross‑platform graphics rendering library that provides developers with a simple API for 2D and 3D rendering tasks. It is written in C++ and supports modern graphics APIs including OpenGL, Vulkan, and DirectX 12, allowing applications to run on Windows, Linux, and macOS with minimal configuration. The library was designed to be modular, enabling developers to include only the subsystems they need, such as shader management, texture handling, and scene graph utilities.
The project was initiated in 2018 by a team of open‑source graphics enthusiasts with the aim of
Key features of SGRENDER include a flexible shader pipeline that supports shader compilation from GLSL, HLSL,
Developers can obtain SGRENDER through its GitHub repository, where the source code, documentation, and sample projects