Reusability
Reusability is the capacity of a component, artifact, or knowledge to be used in more than one context or purpose. It aims to reduce duplication, lower development and production costs, and accelerate delivery by leveraging existing assets across projects and products. Reusability is a design objective across disciplines, including software engineering, product design, materials science, and education.
In software engineering, reusability is often pursued through modular architectures, well-defined interfaces, and abstractions. Libraries, components,
In hardware and product design, reusability manifests as modular components, standardized interfaces, platform strategies, and product
Measurement and management: common metrics include reuse rate and time-to-market; cost savings from reuse can be
Limitations and trade-offs: while high reusability can increase efficiency, it may reduce specialization and adaptability if