ResourceHolder
ResourceHolder is a design pattern used in software development to manage the lifecycle of resources. These resources can include a variety of system-level objects such as database connections, file handles, network sockets, or memory allocations. The primary goal of the ResourceHolder pattern is to ensure that these resources are properly acquired, used, and, most importantly, released to prevent leaks and maintain system stability.
The pattern typically involves a class or object that encapsulates a resource and provides methods for acquiring
By centralizing resource management, the ResourceHolder pattern promotes cleaner code, reduces the likelihood of resource exhaustion,