RenderingShader
RenderingShader is a conceptual term representing a piece of code responsible for calculating the final color of a pixel or a vertex in computer graphics. It is a fundamental component of modern rendering pipelines, particularly in real-time graphics applications like video games and interactive simulations. Shaders are typically executed on the graphics processing unit (GPU), which is highly optimized for parallel computation, allowing for rapid processing of millions of pixels.
There are generally two main types of shaders: vertex shaders and fragment shaders (also known as pixel
Modern graphics APIs like DirectX and OpenGL provide ways to program these shaders, allowing developers to