Renderers
Renderers are software or hardware components that convert a description of a scene into a visual image. They are central to computer graphics, film and television production, video games, and web browsers, and they can operate in real time or as offline renderers. Real-time renderers aim for interactive frame rates, trading some accuracy for speed, while offline renderers prioritize image quality and physical realism, often using multi-sample, Monte Carlo methods.
In 3D graphics, a renderer takes inputs such as geometry, materials, lights, cameras, and textures, and produces
Renderers are used across domains: game engines and interactive applications rely on real-time renderers optimized for