Renderbuffers
Renderbuffers are a type of image buffer used by graphics APIs such as OpenGL as render targets for framebuffers. They store color, depth, or stencil information and are optimized for rendering operations. Unlike textures, renderbuffers are not typically sampled in shaders; they are written by the GPU during rendering and are not intended to be read back as textures. They can be multisampled, providing multiple samples per pixel to support anti-aliasing, and can be resolved to a texture if needed.
Creation and attachment typically involve generating a renderbuffer, binding it, and allocating storage with functions that
Usage notes: In offscreen rendering, a framebuffer can use renderbuffers for its attachments. For multisample rendering,
Comparison with textures: Textures attached to framebuffers are typically used when the rendered results must be