blit
Blitting, short for bit block transfer, is a graphics operation that copies a rectangular block of pixels from a source image or buffer to a destination buffer. The basic form performs a direct memory transfer, but many blits also handle format conversion, clipping to the destination bounds, and simple pixel processing such as transparency, masking, or alpha blending.
Historically, blitters were implemented as dedicated hardware or as optimized software routines to speed up rendering,
Common blit operations include: plain copy of a pixel rectangle; transparent or masked copying using a color
In modern graphics, blitting remains a fundamental primitive, implemented in GPUs and 2D acceleration libraries as