ReliefDisplacement
ReliefDisplacement is a term used in computer graphics and game development to describe a rendering technique that adds depth and detail to a surface by deforming its geometry based on a texture map. Unlike normal mapping, which only alters the lighting calculations without changing the actual geometry, relief displacement directly modifies the vertices of a mesh. This modification is driven by a heightmap, where different pixel values in the texture correspond to varying levels of displacement.
The core idea behind relief displacement is to create the illusion of intricate surfaces, such as sculpted
However, relief displacement can be computationally more expensive than techniques like normal mapping. Because it alters