Rebuffering
Rebuffering refers to a pause in streaming playback caused by the player running out of buffered data and waiting for additional data to arrive before continuing. It is distinct from the initial buffering that may occur before playback starts or resumes after a seek. In adaptive streaming, the client maintains a buffer of several seconds of content, and rebuffering occurs when the data arrival rate cannot keep up with the playback rate, causing the buffer to deplete.
Rebuffering events are typically described by two metrics: rebuffering time and rebuffering frequency. Rebuffering time is
Causes of rebuffering include fluctuating network conditions, high or unstable throughput, latency in data delivery, server
Impact on user experience can be significant, often leading to increased drop-off, reduced engagement, and negative