RealzeitStreaming
RealzeitStreaming is a term used to describe streaming systems designed to deliver media with minimal end-to-end latency, enabling near real-time transmission of audio, video, and data. It emphasizes reducing the delay between capture and playback to tens or hundreds of milliseconds in typical configurations, compared with traditional on-demand streaming that can exceed several seconds.
Key technologies include WebRTC for browser-based real-time communication, low-latency variants of HTTP-based streaming such as LL-HLS
RealzeitStreaming architectures commonly involve live capture, real-time encoding, and an optimized transport path to edge delivery
Use cases include live sports and events, interactive broadcasts, remote engineering or medical telemetry, online education,
Industry efforts focus on LL-HLS, LL-DASH, WebRTC specifications for real-time media, and transport improvements such as