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RGBRHSL

RGBRHSL is a hybrid color representation used in some graphics pipelines that combines the standard RGB color triplet with an RHSL descriptor to allow both device-accurate color rendering and perceptual color editing within a single value. In practice, an RGBRHSL color consists of a conventional RGB component used for display and an accompanying RHSL component that encodes perceptual attributes. The RHSL portion is conceptually similar to an HSL model but anchored to a reference color around red; its parameters typically include hue, saturation, and lightness, expressed in normalized ranges. The exact encoding and channel layout vary by implementation; some systems store RGB as eight-bit or floating-point values and attach a parallel set of RHSL values, while others pack all related values into a single structure.

Processing and conversion: When rendering, the display engine converts the color to a pure RGB value suitable

Applications and considerations: RGBRHSL can simplify pipelines that require perceptual adjustments without losing device fidelity, support

for
the
target
device,
commonly
by
applying
the
RHSL
adjustments
to
the
base
RGB
color
or
by
translating
the
RHSL
descriptor
into
a
perceptual
adjustment
before
combining
with
RGB.
Editing
workflows
often
manipulate
the
RHSL
component
for
perceptual
corrections
and
then
re-export
to
RGB
for
rendering.
Gamut
handling
is
needed,
as
RHSL
edits
can
push
colors
outside
the
device
gamut.
color
grading
and
accessibility
workflows,
and
enable
consistent
hue
shifts
across
lighting
conditions.
However,
it
introduces
additional
storage,
processing
complexity,
and
interoperability
challenges,
since
there
is
no
universal
standard
for
the
RHSL
encoding.