Polygonrasterisering
Polygonrasterisering is a fundamental process in computer graphics used to render 3D models. It involves converting vector graphics, which are defined by geometric shapes like polygons, into a raster image composed of pixels. Essentially, it's the process of figuring out which pixels on a screen are covered by a given polygon and what color those pixels should be.
The process typically begins with a polygon defined by its vertices in 3D space. These vertices are
Once a pixel is determined to be inside the polygon, its color is calculated. This involves interpolating