Home

PhysXbased

PhysXbased is a term used in software development to describe a project, component, or system that uses the NVIDIA PhysX physics engine to provide real-time physics simulation. It is not an official product name but a descriptor indicating reliance on PhysX.

PhysX is a middleware physics engine originally developed by Ageia and acquired by Nvidia in 2008. It

Implementation and performance considerations: PhysX can run on CPU, and on supported Nvidia hardware it can

Applications and scope: The term appears in game development, simulation, visualization, and research contexts where real-time

See also: NVIDIA PhysX, physics engine, real-time simulation.

offers
rigid
body
dynamics,
collision
detection,
joints,
and
various
modules
for
more
advanced
effects
such
as
cloth,
soft
bodies,
and
fluids
in
its
different
versions.
A
PhysXbased
project
typically
uses
the
PhysX
SDK
and
integration
APIs
to
simulate
gravity,
collisions,
forces,
and
constraints
within
a
virtual
environment.
leverage
GPU
acceleration.
Projects
described
as
PhysXbased
may
balance
CPU
and
GPU
workloads
and
may
rely
on
engine
plugins
or
custom
wrappers
to
integrate
PhysX
with
rendering,
input,
and
gameplay
logic.
physics
matters.
It
signals
a
preference
for
physically
grounded
behavior
rather
than
hard-coded
heuristics.
The
designation
is
informal
and
may
appear
in
code
comments,
documentation,
or
project
READMEs
to
indicate
reliance
on
NVIDIA
PhysX.