PhysXbased
PhysXbased is a term used in software development to describe a project, component, or system that uses the NVIDIA PhysX physics engine to provide real-time physics simulation. It is not an official product name but a descriptor indicating reliance on PhysX.
PhysX is a middleware physics engine originally developed by Ageia and acquired by Nvidia in 2008. It
Implementation and performance considerations: PhysX can run on CPU, and on supported Nvidia hardware it can
Applications and scope: The term appears in game development, simulation, visualization, and research contexts where real-time
See also: NVIDIA PhysX, physics engine, real-time simulation.