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PPUs

PPUs, or physics processing units, are specialized microprocessors designed to accelerate real-time physics simulations in computer graphics and video games. The goal is to offload computationally intensive physics tasks from the main CPU to a dedicated co-processor, enabling more detailed rigid body dynamics, collisions, joints, fluids, and soft-body simulations.

The most notable implementation came from Ageia Technologies with the PhysX PPU, released in the mid-2000s.

Adoption of discrete physics accelerators faced several challenges, including cost, integration complexity, and the rapid advancement

Current status: the term PPU is largely historical in consumer computing. Today, physics simulations are typically

The
card
contained
dedicated
processing
hardware
and
memory
and
connected
to
the
system
via
a
standard
interface,
running
the
PhysX
engine
through
its
API.
Developers
could
integrate
physics-heavy
features
by
targeting
the
PPU,
seeking
higher
simulation
fidelity
and
consistent
performance
in
complex
scenes.
of
CPU
and
GPU
capabilities.
As
CPUs
gained
more
cores
and
GPUs
acquired
powerful
general-purpose
compute
capabilities,
many
developers
migrated
physics
workloads
to
CPUs
or
leveraged
GPU
acceleration.
In
2008,
NVIDIA
acquired
Ageia
and
began
integrating
PhysX
into
its
GPUs,
reducing
the
need
for
standalone
PPUs.
performed
on
CPUs
or
GPUs
using
general-purpose
compute
pipelines
(such
as
CUDA
or
DirectCompute)
or
through
physics
engines
that
exploit
GPU
acceleration.
While
dedicated
PPUs
are
uncommon
now,
their
emergence
influenced
the
shift
toward
hardware-accelerated
physics
in
modern
graphics
hardware.
See
also
PhysX,
GPU
computing,
and
real-time
physics
engines.