POINT4
POINT4 is a term used in mathematics and computer graphics to denote a four-component point, commonly used to represent points in homogeneous coordinates. A POINT4 typically consists of four components (x, y, z, w).
In homogeneous coordinates, a Cartesian point (X, Y, Z) corresponds to a POINT4 (X, Y, Z, W)
Applications of POINT4 include 3D graphics pipelines, perspective projection, ray tracing, and camera modeling. Transformation matrices
Implementation details vary by system. POINT4 is typically stored as four floating-point numbers or fixed-point values.
History and context: the use of homogeneous coordinates and four-component points originates in projective geometry and