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Ogmo

Ogmo is a 2D level editor used to create tile-based levels for video games. It provides a focused toolset for painting tiles on a grid, placing objects, and organizing data across multiple layers. Levels are saved as project files containing a JSON description of grid size, tilesets, layers, and entities, enabling straightforward integration into a game's asset pipeline.

Core features include multiple layer types (tile layers, object layers, and optional parallax layers), a tile

Ogmo's design emphasizes simplicity and speed for level designers, offering a lightweight interface that remains flexible

Development and availability: Ogmo Editor has seen updates and forks maintained by community contributors, though official

See also: Tiled, LDtk, level editors.

palette,
grid
snapping,
entity
templates,
and
custom
properties
for
both
tiles
and
entities.
The
editor
supports
defining
tile
sets
and
collision
data,
as
well
as
metadata
such
as
level
bounds
and
environmental
properties.
Its
workflow
is
designed
to
facilitate
rapid
iteration,
with
immediate
visual
feedback
for
changes
to
tiles
or
objects.
for
various
game
genres.
It
has
been
widely
adopted
in
the
indie
game
development
community
and
has
influenced
the
development
of
similar
tools
and
tutorials.
Data
produced
by
Ogmo
is
engine-agnostic,
with
developers
typically
writing
loaders
to
parse
the
JSON
and
map
it
into
in-game
representations.
development
activity
has
slowed.
The
tool
remains
in
use
for
older
projects
and
in
some
contemporary
workflows
that
value
its
approachable,
grid-based
editing
paradigm.