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OOPs

OOPs, or object-oriented programming, is a programming paradigm centered on modeling software as a collection of objects. Each object bundles data and the procedures that operate on that data, providing a modular structure and enabling reuse through well-defined interfaces.

The primary building blocks are classes and objects. A class defines a blueprint for objects, specifying data

Inheritance allows new classes to reuse and extend existing ones, supporting code reuse and hierarchical organization.

Design decisions in OOPs emphasize messaging and dynamic behavior. When a method is invoked, the runtime dispatches

Benefits of OOPs include modularity, easier maintenance, and reusable components that can model complex systems. Common

Originating in the 1960s with Simula and popularized by Smalltalk and later languages such as Java and

attributes
and
methods;
an
object
is
an
instantiation
of
a
class.
Encapsulation
hides
internal
state
and
implementation
details,
exposing
a
controlled
interface.
Polymorphism
enables
different
objects
to
be
treated
as
instances
of
a
common
base
type
while
exhibiting
specialized
behavior.
Abstraction
focuses
on
essential
features,
omitting
unnecessary
details.
the
call
to
the
appropriate
implementation.
Concepts
such
as
composition
over
inheritance,
and
explicit
interfaces
or
abstract
classes,
aim
to
improve
flexibility
and
maintainability.
SOLID
principles
are
often
cited
as
guidelines.
languages
that
support
OOPs
include
Java,
C++,
Python,
C#,
and
Ruby.
Critics
argue
that
OOPs
can
introduce
unnecessary
complexity,
performance
overhead,
and
over-abstraction
when
applied
inappropriately,
and
that
not
all
problems
benefit
from
object-centric
design.
C++,
object-oriented
programming
has
become
a
dominant
approach
in
software
development.
It
coexists
with
other
paradigms,
such
as
functional
and
procedural
programming,
depending
on
project
goals.