Networkedshape
Networkedshape is a term used to describe a data model and synchronization protocol for representing and editing geometric shapes across distributed computer systems. It encompasses two- and three-dimensional shapes and their associated attributes, and is commonly used in collaborative design, virtual environments, and real-time graphics applications. A networkedshape typically encodes geometry (such as vertices, edges, and faces or spline control points), topology, spatial transform, appearance metadata (color, material), and ownership or edit permissions. Shapes may be standalone objects or part of a hierarchical scene graph.
To synchronize across clients, networkedshape favors distributed consistency approaches such as state-based or operation-based synchronization, often
Common implementations combine a lightweight geometric representation with a change-log or delta stream, serialized in JSON,
While practical, networkedshape faces challenges such as large shape data, synchronization latency, bandwidth usage, conflict resolution