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MainLoop

MainLoop is a term used to describe the central control flow that drives many interactive applications. It refers to the repetitive cycle that governs input processing, state updates, and output rendering. The loop is a core component in software ranging from desktop and mobile applications to games and certain embedded systems. It typically runs from program start until termination, continuously performing its cycle.

A common structure involves initialization, followed by a loop that repeats until a termination condition is

Contexts and variants: in game engines, the MainLoop synchronizes simulation with rendering and often implements timing

Key considerations include responsiveness, determinism, latency, and frame pacing. Proper time management and, when applicable, safe

met.
Each
cycle
may
include:
processing
input
events
or
messages;
updating
the
application
state,
physics,
or
AI;
rendering
a
frame
or
producing
output;
and
handling
timing
to
regulate
performance,
such
as
calculating
delta
time
or
sleeping
to
cap
the
frame
rate.
The
exact
arrangement
varies
by
domain.
Game
loops
often
employ
fixed
time
steps
for
physics
with
rendering
tied
to
the
display
rate.
GUI
event
loops
are
frequently
more
event-driven,
waking
in
response
to
user
input,
timers,
or
other
events
and
rendering
as
needed.
and
interpolation
strategies.
In
graphical
user
interfaces,
the
loop
serves
as
the
event
dispatcher,
ensuring
responsiveness.
In
embedded
systems,
a
“superloop”
may
cycle
through
tasks
in
a
cooperative
manner
without
a
separate
scheduler.
In
asynchronous
programming,
an
event
loop
processes
tasks
from
queues
and
handles
non-blocking
I/O.
concurrency
are
important
for
reliable
and
smooth
operation.