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Livestreaming

Livestreaming is the real-time broadcast of audio and video content over the internet to an audience. It typically combines live video with live chat or other interactive features, allowing viewers to respond as the stream unfolds.

Historically, streaming began in the 1990s with early protocols and progressive bandwidth improvements. The rise of

Technology: broadcasters use cameras and microphones connected to encoders (software like OBS Studio or hardware devices)

Applications: gaming streams, live performances, news and sports coverage, educational webinars, and interactive Q&A sessions.

Monetization: streams may generate revenue through ads, channel subscriptions, tips/donations, sponsorships, and merchandise.

Challenges and considerations: copyright and DMCA compliance, community moderation, bandwidth costs, and platform dependence. Accessibility features

Metrics: concurrent viewers, peak simultaneous viewers, average watch time, engagement (chat activity), and revenue data.

platforms
dedicated
to
live
video
transformed
the
field:
YouTube
Live
and
Twitch
popularized
consumer
streaming
in
the
2010s,
followed
by
Facebook
Live,
Instagram
Live,
and
specialized
platforms
for
gaming,
education,
and
events.
to
compress
and
send
a
data
stream
to
a
content
delivery
network
via
an
ingest
server,
commonly
using
the
RTMP
protocol.
The
CDN
distributes
the
stream
to
viewers,
often
with
transcoding
to
multiple
resolutions.
Latency
varies
from
sub-second
to
several
seconds
depending
on
configuration
and
platform.
and
captions
improve
reach.