Limitav
Limitav is a term that emerged in the early 2010s as a portmanteau of "limit" and "avatar," originally used in online gaming communities to describe a player-controlled character with restricted or predefined abilities. The concept gained traction in multiplayer games where certain characters or classes were intentionally designed to have fewer options or weaker mechanics compared to others. This was often done to balance gameplay, prevent overpowered strategies, or encourage variety among players.
The term later expanded beyond gaming to refer more broadly to any representation or embodiment that operates
Limitavs are commonly found in educational simulations, where they serve as tools for teaching problem-solving or
Critics of limitavs argue that their rigid design can limit creativity and immersion, while supporters highlight