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Lags

Lag is a delay between an input or trigger and its observable effect in a system. It is a broad concept used across computing, networking, multimedia, and physical or biological processes. While the terms latency and lag are related, latency often denotes the inherent time delay in a system, whereas lag emphasizes the observed postponement during use.

Common domains where lag is discussed include network lag, input lag, rendering or frame lag, display lag,

Causes of lag include hardware limitations, software inefficiency, queuing and scheduling overhead, buffering strategies, and network

Mitigation strategies vary by domain. Reducing lag may involve increasing bandwidth and reducing hops in networks,

buffering
lag
in
streaming,
and
processing
lag
in
software.
Network
lag
results
from
factors
such
as
physical
distance,
routing
paths,
congestion,
packet
loss,
and
jitter.
Input
lag
refers
to
the
delay
between
a
user
action
and
its
effect
on
a
device
or
interface,
while
rendering
lag
and
frame
lag
describe
delays
in
generating
successive
images.
Buffering
lag
occurs
when
data
is
held
temporarily
to
smooth
playback,
and
processing
lag
arises
from
time
spent
computing
tasks.
conditions.
Lag
is
commonly
quantified
as
latency
or
round-trip
time
(RTT)
in
networking,
or
as
frame
time
in
graphics.
In
control
theory
and
related
fields,
lag
can
be
modeled
as
a
delay
element
in
a
system’s
response.
upgrading
hardware,
optimizing
software
and
graphics
pipelines,
lowering
buffering
levels,
or
using
predictive
techniques
to
compensate
for
anticipated
motion.
In
interactive
applications,
lag
compensation
and
extrapolation
can
improve
perceived
responsiveness,
while
in
control
systems,
lag
reduction
often
relies
on
design
adjustments
to
the
feedback
loop.
Understanding
lag
involves
identifying
whether
delays
are
intrinsic
or
avoidable
and
selecting
appropriate
remedies
to
restore
responsiveness.