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LHpiek

LHpiek is a lightweight, open-source physics engine designed for real-time simulations in education and indie development. It provides 2D and 3D dynamics through a modular architecture and aims for a balance between ease of use and realism.

The name LHpiek stands for "Lightweight Hybrid Physics Engine for Interactive Kinetics" (the acronym is a stylistic

Core features include rigid body dynamics, collision detection and resolution, soft-body support, joint constraints, and a

LHpiek is used in classrooms, rapid prototyping, and small- to mid-scale games and simulations. It emphasizes

Licensing and availability: The project is distributed under an permissive open-source license (MIT/Apache-style). Development activity is

creation
used
by
its
community).
It
originated
in
the
OpenDev
community
in
2015
as
a
teaching
tool
and
has
since
grown
to
support
hobbyist
projects
and
research
prototypes.
scene
graph.
The
core
is
written
in
C++
with
bindings
for
Python,
Lua,
and
JavaScript,
and
it
supports
cross-platform
deployment.
It
offers
optional
GPU-accelerated
solvers
via
OpenGL/Vulkan
backends.
approachable
documentation
and
straightforward
integration
with
common
game
engines,
though
it
may
lack
some
advanced
features
and
optimization
present
in
larger
engines.
community-driven
with
periodic
releases
and
long-term
support
for
major
versions.