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Krenie

Krenie is a fictional region used in fantasy literature and role-playing games. It lies in the northern highlands of Veridia, extending from the Sea of Glass in the west to the Varn Hills in the east. The terrain includes rugged mountains, pine forests, and fjord-like inlets. The largest settlements appear in the lowlands near accessible passes; the regional center is typically described as Halren, though settings vary.

The name is said to come from the Old Krenic language; "kre" means rock or edge, while

In lore, Krenie formed around mining and forestry during medieval expansion. Governance is commonly portrayed as

The economy centers on mineral extraction, timber, and fishing. Local crafts include metalwork and wood carving.

Cultural life emphasizes seasonal markets, folk music, and storytelling. Notable landmarks in various settings include the

"nie"
denotes
land.
The
language
influence
blends
with
regional
common
speech
in
many
sources.
a
council-led
town
with
a
steward
or
mayor,
supported
by
guilds
and
customary
law.
Important
trade
routes
cross
the
passes,
linking
Krenie
to
coastal
cities.
Population
estimates
in
sources
range
from
12,000
to
20,000,
with
communities
organized
into
parishes
or
hamlets.
Stone
Gate,
the
Old
Quarry,
and
the
Chapel
of
the
North.
Education
commonly
centers
on
basic
literacy
and
trade
apprenticeship;
there
is
no
single
standardized
language,
but
Krenic
and
a
trade
language
appear
in
most
depictions.