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Ior

IOR, or index of refraction, is a dimensionless quantity that describes how light propagates through a medium. It is defined as n = c / v, where c is the speed of light in vacuum and v is the phase velocity of light in the medium. The refractive index governs how light bends at interfaces via Snell's law (n1 sin θ1 = n2 sin θ2). In most materials, n depends on wavelength, a phenomenon called dispersion; the index can also be complex, n = n − i k, where k is the extinction coefficient that accounts for absorption.

Common values are illustrative but not universal: air is about 1.0003, water around 1.333, typical crown glass

Applications of the IOR include optics design, where accurate refractive indices are essential for lenses, coatings,

Measurement and characterization of refractive indices can be performed with refractometry, spectroscopic ellipsometry, or other optical

In summary, IOR is a fundamental property used across science and engineering to describe how materials interact

near
1.5,
and
diamond
near
2.4.
Some
materials
are
birefringent,
having
different
refractive
indices
along
different
crystallographic
directions,
producing
ordinary
and
extraordinary
indices.
and
waveguides.
In
computer
graphics
and
rendering,
IOR
is
a
material
parameter
that
controls
the
strength
of
refraction
and,
together
with
Fresnel
equations,
influences
reflections
and
light
transmission
through
translucent
objects.
Ray
tracing
relies
on
IOR
to
model
light
paths
through
materials.
methods.
Values
are
often
reported
for
specific
wavelengths
or
wavelength
ranges,
and
they
may
vary
with
temperature
and
chemical
composition.
with
light,
with
wide
implications
in
both
practical
applications
and
visual
simulations.