Hybridirenderointi
Hybridirenderointi is a rendering technique that combines multiple rendering paradigms, most commonly rasterization and ray tracing, to produce photorealistic images efficiently. The method uses the speed of rasterization for the bulk of scene geometry while reserving ray‑tracing algorithms for effects that are difficult to approximate in raster pipelines, such as caustics, complex global illumination, and soft shadows.
The concept arose in the early 2000s as GPU manufacturers began to support hardware‑accelerated ray tracing.
Key techniques in hybrids include tiled or screen‑space ray tracing, where rays are only cast for uncovered
Hybrid rendering also facilitates progressive approaches. During an initial pass, a rough image is generated using
Challenges remain in pipeline integration, driver support, and handling complex data dependencies between raster and ray‑tracing