GUILayoutBeginArea
GUILayoutBeginArea is a Unity Editor script function used to define a rectangular area within the Editor's GUI where subsequent Editor GUI elements will be rendered. This function is part of the `UnityEditor` namespace and is typically used within custom editor windows or inspector scripts to organize and group GUI controls.
The function takes two arguments: a `Rect` struct defining the position and size of the area, and
For example, one might use `GUILayoutBeginArea` to create a collapsible section, a tabbed interface, or simply