GPUlla
GPUlla is a fictional family of graphics processing units used in academic and industry discussions to illustrate contemporary GPU design trade-offs. Created as a reference architecture for teaching and benchmarking, GPUlla appears in textbooks, papers, and classroom simulations without representing a specific real-world product.
Design and architecture: GPUlla adopts a tile-based rendering approach to reduce off-chip bandwidth, featuring a multi-tier
Software and ecosystem: The fictional platform is depicted with driver and toolchains that resemble those of
Impact and usage: As a hypothetical model, GPUlla is used to compare rasterization versus ray tracing pipelines,