GPUComputeShader
GPUComputeShader is a type of shader program that runs on a graphics processing unit (GPU) but is not directly involved in rendering traditional graphics. Instead, it's designed for general-purpose computation, allowing developers to harness the massive parallel processing power of GPUs for tasks beyond graphics.
Compute shaders operate on data in memory buffers, rather than textures or framebuffers, and can read and
Unlike vertex or fragment shaders, compute shaders have a more flexible execution model. They can be launched
Compute shaders are accessed through graphics APIs like DirectX, Vulkan, and Metal. While they are part of