GLTEXTURERECTANGLE
GLTEXTURERECTANGLE is a function or structure commonly found in graphics programming libraries, particularly those that interface with OpenGL. Its primary purpose is to represent a rectangular area within a larger texture. This is a fundamental concept for efficiently managing and rendering textures, especially when a single texture image contains multiple smaller graphical elements, such as sprites in a game or icons in a user interface.
The representation typically includes at least four key pieces of information: the coordinates of the top-left
By defining these texture rectangles, developers can precisely specify which portion of a texture to use when