Fiasco
Fiasco is a collaborative narrative tabletop role‑playing game designed by Robin D. Laws and published by Evil Hat Productions in 2013. It is part of the economy‑driven “Scapegoat” family of games and is notable for its quick setup and emphasis on shared storytelling rather than individual player characters. The core mechanic relies on pre‑generated “actions” and a small pool of six dice that are rolled to determine success, failure, or stochastic influence on the scene. Scenes are built from a list of “scenes that could be the end of everything” such as the police chase or the final reveal, and players finish their narratives through “payoff” cards that often introduce a crisp resolution or an ironic twist.
The game’s setting is intentionally vague; it can be set anywhere from a small apartment to a
Fiasco has been praised for its accessibility to new role‑players, its focus on improvisation, and its ability