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Fiasco

Fiasco is a collaborative narrative tabletop role‑playing game designed by Robin D. Laws and published by Evil Hat Productions in 2013. It is part of the economy‑driven “Scapegoat” family of games and is notable for its quick setup and emphasis on shared storytelling rather than individual player characters. The core mechanic relies on pre‑generated “actions” and a small pool of six dice that are rolled to determine success, failure, or stochastic influence on the scene. Scenes are built from a list of “scenes that could be the end of everything” such as the police chase or the final reveal, and players finish their narratives through “payoff” cards that often introduce a crisp resolution or an ironic twist.

The game’s setting is intentionally vague; it can be set anywhere from a small apartment to a

Fiasco has been praised for its accessibility to new role‑players, its focus on improvisation, and its ability

sprawling
metropolis,
and
the
genre
is
flexible,
commonly
portraying
bad
business
deals
or
failed
romantic
endeavors.
The
thematic
focus
is
that
the
characters
are
rich
or
emotionally
invested,
with
an
internal
budget
that
limits
their
actions.
Players
decide
on
backstories,
motivations,
and
secrets
that
shape
the
shared
narrative,
and
the
game
encourages
honest,
sometimes
messy
outcomes.
Thematic
elements
are
reinforced
by
a
simple
“scene
deck”
which
offers
a
creative,
hand‑drawn
library
of
situations.
to
produce
memorable
mishaps
with
minimal
prep
time.
It
has
spawned
several
expansions
and
companion
systems,
including
sandbox‑style
additions
and
a
tie‑in
to
the
online
“Fiasco:
The
Board
Game”.
Critics
regard
it
as
a
paradigmatic
“story‑driven”
game
and
have
cited
it
as
a
benchmark
for
future
narrative‑oriented
tabletop
designs.