Entitiles
Entitiles are a conceptual data-structuring primitive used in grid-based interfaces to represent individual entities. Each entitile pairs a spatial position with a compact set of metadata about the entity occupying that cell, enabling rendering and querying from a single object.
An entitile typically includes an identifier, a type or category, a small attribute set, and an optional
Common uses include video games with tile maps, where a tile may represent a unit, obstacle, or
Advantages include compact representation, efficient rendering at grid scale, and straightforward interactivity. Limitations include potential bloat
Relation to other concepts: entitiles are related to tiles and sprites in games and to voxel or
Etymology and history: the term blends “entity” and “tile.” It originated in discussions of grid-based visualization