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Entitiles

Entitiles are a conceptual data-structuring primitive used in grid-based interfaces to represent individual entities. Each entitile pairs a spatial position with a compact set of metadata about the entity occupying that cell, enabling rendering and querying from a single object.

An entitile typically includes an identifier, a type or category, a small attribute set, and an optional

Common uses include video games with tile maps, where a tile may represent a unit, obstacle, or

Advantages include compact representation, efficient rendering at grid scale, and straightforward interactivity. Limitations include potential bloat

Relation to other concepts: entitiles are related to tiles and sprites in games and to voxel or

Etymology and history: the term blends “entity” and “tile.” It originated in discussions of grid-based visualization

See also: tile, tile map, ECS, data visualization, GIS.

state
such
as
selected
or
visible.
Implementations
vary
in
how
much
metadata
is
stored
directly
on
the
tile
versus
retrieved
on
demand.
resource;
and
geographic
information
systems
or
dashboards,
where
a
grid
encodes
assets,
events,
or
statuses.
Operations
on
entitiles
include
filtering
by
type
or
attribute,
interaction
such
as
selecting
an
entitile
to
reveal
its
attributes,
and
aggregation
across
neighboring
tiles
for
clustering
or
heatmaps.
Animations
can
be
driven
by
changes
in
the
entitile’s
state.
when
tiles
carry
large
attribute
sets,
ambiguity
when
multiple
entities
share
a
tile,
and
performance
trade-offs
if
updates
are
frequent.
layer-based
approaches
in
visualization;
they
often
appear
in
discussions
of
entity-component-system
design
and
grid-based
data
models.
and
game
architecture
to
describe
a
tile
that
carries
entity-related
metadata.