Encounterdepends
Encounterdepends is a conceptual framework used in game design and interactive storytelling to describe a system where encounters—combat, dialogue, or events—are generated or selected based on prior events, state, and player choices. The term signals that encounter content and availability hinge on context rather than being drawn solely from a fixed list.
Mechanics and data model: The approach relies on a state model that tracks variables such as location,
Examples: In a fantasy RPG, a rival faction ambush might become available only after the player refuses
Design considerations: Key concerns include avoiding dead ends, balancing the chance of encounters, and ensuring repeatable
Relation to other concepts: Encounterdepends shares similarities with conditional encounter generation, stateful quest systems, and dynamic