Encoun
Encoun is a term used in game design and interactive narrative studies to describe a structured encounter event with narrative or tactical consequences. Coined as a contraction of encounter, Encoun functions as a conceptual tool rather than a universal game mechanic, and its exact implementation can vary between projects.
An Encoun is typically triggered by specific conditions such as entering a zone, completing an objective, or
Balancing Encouns involves pacing, risk and reward, and the player’s sense of agency. Effective Encouns feel
Historically, Encouns draw from tabletop role-playing traditions where encounter tables and random die results guided sessions.
Related terms include encounter, random encounter, encounter table, procedural generation, and narrative beat.