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Enalzar

Enalzar is a fictional city-state frequently encountered in fantasy literature and tabletop role-playing games. It is typically depicted as a coastal urban center with a long mercantile tradition and a cosmopolitan population. In most portrayals, the city sits along a sheltered harbor near a river delta, featuring an old walled core and a sprawling market district connected by canals and causeways.

Governance in Enalzar is commonly described as a mercantile oligarchy or republic where guilds, merchant houses,

The economy centers on shipping, warehousing, crafts, and markets for spices, fish, textiles, and metals. Enalzar

Architectural and urban features commonly described include fortified walls, merchant houses, tea houses, and libraries or

Enalzar’s portrayals are intentionally flexible to accommodate different fantasy worlds, timelines, and narratives.

and
public
offices
influence
policy.
The
central
authority
may
take
the
form
of
a
magistrate’s
council,
a
guild
senate,
or
a
rotating
leadership
drawn
from
the
mayoral
and
mercantile
elite.
The
legal
framework
emphasizes
trade
law,
property
rights,
and
arbitration.
is
often
portrayed
as
a
hub
that
links
inland
towns
with
distant
ports,
making
it
a
crossroads
for
goods
and
ideas
and
contributing
to
a
lively
cultural
exchange.
Cultural
life
reflects
its
mercantile
base,
with
multiple
languages
heard
in
markets,
religious
coexistence,
and
annual
harbor
festivals.
observatories
that
reflect
scholarly
or
bureaucratic
interests.
Notable
landmarks
appearing
across
works
include
a
ceremonial
Arc
Gate,
the
Silver
Docks,
and
the
Library
of
Winds,
though
details
vary
by
author
or
game
setting.