EmotionCan
EmotionCan refers to a proposed standardized representation for encoding and exchanging emotional state information in digital systems, including interactive agents, animation pipelines, and multimedia content. The term is used in discussions of affective computing to describe a portable, machine-readable way to convey perceived or intended affect without prescribing a particular platform.
A typical EmotionCan model combines quantitative axes with qualitative labels. Commonly, valence and arousal are used
Practically, EmotionCan can be realized as a schema or ontology encoded in a JSON- or XML-based format,
Potential applications include conversational agents that adjust dialogue and tone, animated characters that display believable affect,
Status and critique: EmotionCan is a theoretical construct rather than a universally adopted standard. Variability in